/*
Copyright (c) 2010 Andreas Bjerkeholt
License: MIT
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __graphics_sdl_h__
#define __graphics_sdl_h__

#include "graphics.h"

#define imageWidth(x) x->w
#define imageHeight(x) x->h

extern SDL_Surface* gameDisplay = NULL;

bool initGfx();
void termGfx();

#endif
